When an Empire is Struck Back
Author: Turambar
[Ed. Note: The following is a revision of
an earlier essay entitled "Spastic Reviews", which I have taken down and
replaced with this one.
If I were to say that I didn't feel somewhat
uneasy in posting an article that quotes me, particularly when said quote
contains a rather conspicuous grammatical error, I'd be lying. Trust me, I'm not
doing this as a self-promotion. Citing my words was his idea, not mine. ("I
can't think of anything that would seem more guilty than a man who hasn't been
accused of anything professing his innocence." -Quiz Show) Just... please
believe me, regardless of how full-of-crap I've proven to be in the
past.]
"The NES has gone from the public's
pedestals to its closets, pawn shops, and, in the case of certain thoroughly
misguided individuals, waste baskets."
-Dief Wolf, "A Belated Response to
Assorted Moral Criticisms of the NES".
The following is a justification
of sorts. A common anxiety I feel when purchasing any game (particulairly when
purchasing a new console) is admittedly a poor imitation of Hamlet's Immortal
Question: "Should I or Shouldn't I?" Until the dawn of Dreamcast, with its
integrated modem and online-playing potential, you really could do only one
thing with them. Namely play games. It didn't matter if it was cartridge or
CD-based. 8, 16, 32, or even 64-bits. If you can't find any software which you
would honestly wish to purchase, then the result would be disastrous. Through
the following, I'll delineate some of the various qualms which I have in regards
to this "leap of faith."
I have an infinite amount of patience. In point
of fact, the reason I have been playing videogames for the past ten years is
because I didn't have anything else to do. What I don't "hold" with is
meaningless and propagandic drivel (take that, Nintendo Power!). I'm not
normally pre-disposed to erudition in regards to the pastimes of our youths.
Yet, when it comes to my own personal obsessions, I am not averse to giving it a
whirl. Unlike practically everyone in the videogaming industry (the editors of
magazines which exploit them in particular), I, the reluctant consumer, perceive
the current trend of software manufacturing (namely the producing endless
amounts of drivel) is much more stomach churning than the FMV fad from which it
had been spawned. In my eyes, it isn't the empyrean1 that I had been deluded in
my youth into believing it to be, but a noxious sewer filled with excrement and
the bloated corpses of such giants of the industry as Sega and Nintendo. All of
this time, the psychedelic curtain of "entertainment" which had hidden the
industry's ultimate profit motive has now become as tattered and false as the
dress that a licentious whore would wear to her own wedding (to paraphrase Dean
Koontz's Mister Murder: "the grim reaper wearing a costume to masquerade party
which had flesh so thin and cheap that it was not for a moment convincing".) It
is with these views which I have a partial brotherhood with Saruman, the
disgraced wizard whose staff had been broken and was evicted from his ivory
tower simply because he chose to speak the truth.
Don't get me wrong,
I'm not saying everything about the current formats is entirely bad. It's just
that I naturally believe that all things must evolve if they hope to survive. So
that's why I'm quick to pass judgement on what I might perceive to be a
deficiency (whether it be in design or premise) which it's predecessor might not
have had. Huge example: Nintendo produced the NES, then Gameboy, then SNES. This
is progress. However, then their hardware development output started to crank
out some real "turds" (remind me to thank EGM for this brilliant terminology).
Virtual Boy (a 32-bit, "portable" game system which comes with a ridiculously
clunky HMD and can only display monochromatic red and black in its graphic
display? They should have just made it an accessory to the SNES which let you
play games in 3-D and which doubled as a stand-alone.); assorted varieties of
new, more "colorful" Game Boys (if I took a dozen pieces of shit and painted
each one a different color, I'd still have a dozen pieces of shit.); GB Pocket
(modern technology might have advanced far enough to allow you miniaturize a GB,
yet I really feel sorry for the poor bastards who chucked their "classic"
version for this midget since their AC/DC adapters and link cables had
subsequently become obsolete.); and Super GB (I can't think of anything too bad
about this idea except for the fact that the SNES is no longer Nintendo's
"mainstream" unit).
To be fair, I'll now document Sega's big flops: 32-X
(it was designed as a predecessor to the Saturn so that the leap from a 16-bit,
cartridge-based format which could be upgraded to a multimedia system with the
addition of an optional CD-ROM drive to a 32-bit, CD-ROM only next generation
system wouldn't seem too much of an imposition to the consumer).
So,
there you have it. Nintendo's score: -4. And Sega's: -1. Looks like Sega wins by
a huge three-point-margin. Must have been a field goal...
So, how may
you ask, does the Playstation come into this equation? Way back when dinosaurs
roamed the air (and pretty-much damn-near killed all other living things with
their noxious output of mass quantities of shit at every consecutive bowel
movement), Sega released a little machine known as the Sega-CD2. They had
previously released the Genesis, single-handedly pioneering what they had called
the "Sixteen-bit Revolution," because Nintendo was dominating the 8-bit format
with their NES. If you couldn't beat them at their own game, then just raise the
bar a little higher. The Genesis pretty much had two improvements over the NES:
it had a head phone jack which you could also use to easily hook-up your game
system up to a stereo (if you were into that kind of thing) and not feel like a
doofus if you did (as in someone who really liked to crank up DW 3's music);
and, since it was twice as powerful, developers could more easily translate
arcade games onto a home system without having to severely dumb it down (compare
Golden Axe to TMNT2: The Arcade Game).
Naturally, Nintendo wanted to
level the playing field, so they released the SNES. As one might expect, the
SNES was technically superior since it was designed specifically to be much more
powerful than the Genesis. To combat Nintendo's established SMB franchise, Sega
founded the Sonic Team who unleashed Sonic the Hedgehog to wreak havoc on an
unsuspecting populace (I'm also quite sure that Dr. Robotnik's Mario-esque
appearance is not entirely coincidental). In regards to a direct comparison
between Genesis and SNES, I'll only say this: Sega produced its RPGs in-house
(starting with Phantasy Star series and then Shining Force). Nintendo relied
entirely on third party developers such as Square and Enix for this genre. Now,
Square and Enix have both jumped-ship so that the N64 is almost completely w/o
any RPGs to speak of. (What genius thought of "Quest64"'s title?)
So, in
an act of retaliation to the SNES, Sega, as I have said, created the Sega-CD, a
CD-ROM drive that acted as a peripheral to make their existing product a great
deal more versatile. This was the current trend at the time since CDs were not
the established storage medium for videogames which they are now. Now, I'm sure
a lot of people get their panties in an uproar at the slightest mention of Full
Motion Video (FMV). However, you have to put yourself in the mind of a developer
who produces video games (Circa early '90s). You'll ask yourself, "What can a CD
do that a cartridge can't?" and "What is the cheapest, most efficient way that I
can best utilize the extra space which is afforded to me by a compact disc?"
(Please note that the original SNES game SFII: "The World Warrior" took up 16MB
of memory while the average CD affords you the use of 650MBs. That's nearly
forty-one times more memory!) So, they came to the logical conclusion of making
games entirely out of digitized footage3. Previous forays into this medium, such
as Atari's Pit Fighter and Midway's Mortal Kombat, were less than promising. As
for the new application of digitized video footage, they called them
"Interactive Movies" and Sea's workhorse for designing these was Digital
Pictures. Sure, the actors acting might have been deplorable because they could
only afford B-Movie actors and let's face it, you would have a hard time
convincing Sylvester Stallone to reprise his role as Rocky just so you could use
his name as a license. This is what makes Jean Claude Van Dam's role as Guile in
the live-action Street Fighter movie and the subsequent game really confusing.
So, in a brilliant stroke of original thinking (I wish I could have said
that in earnest), Nintendo announces that they were creating an add-on to the
SNES that would let it become a 32-bit CD-ROM based system4. They were
developing this for several years with Sony and the rumors of its eminent
release were almost non-stop from '92 to '95. That's when Nintendo became aware
that Sega was developing a 32-bit machine of its own which would be completely
independent of the Genesis. So, Nintendo erroneously decided to kick Sony's ass
to the curb since the peripheral (dubbed "Playstation") were it to ever be
released would instantaneously become obsolete. Sony, quite obviously, was
really ticked off by this. So, they took the prototype that Nintendo just didn't
have the balls to see to the end, and eventually wound up with THE PLAYSTATION.
The N64 is Nintendo's fourth attempt at making a console (third generation
software-wise). Saturn was Sega's fourth. PSX is Sony's first!!
PLEASE NOTE: for the record, as of 8/30/99, I do not
currently own a Playstation. However, due the immanent release of DC in the US,
N64 and PSX have been marked down to $100 bucks each. As for the former, I still
think it's a piece of shit. Yet, I would be tempted to get the latter just
because only an absolute moron could pass-up LUNAR: SILVER STAR STORY COMPLETE,
FINAL FANTASY ANTHOLOGY, and METAL GEAR SOLID. It's just real unfortunate that I
missed out on the Lunars the first time around, having bought a Sega-CD in late
'97. This is not a solicited advertisement, just my own personal opinion.
Footnotes:
1 Nirvana.
2 For a better explanation
of this trend, check out: http://www.emunews.net/sega_cd.htm.
3 Consider
for a moment the fact that one measly second of footage would take up 30 frames
of video to display. (In film, the standard projection speed is 24fps.) I've
played one or two games, most notably "Batman: The Video Game on NES" and
"Street Fighter: The Movie" on Saturn, where the between-level "cinema scenes"
would only display a single, static picture (or "capture") from the movie and a
brief transcript of dialogue. Now, Gameplay-wise, the FMV games which I have
played had very limited interaction (the Night Trap/ Double Switch syndrome).
But others, such as Ground Zero TX and Prize Fighter on Sega-CD, weren't too
bad. Now, we've got Motion Capture technology where only the performer's
movements and voice need be recorded for the production of a game. All visual
information is created artificially.
4 From the July '92 issue of
Gamepro entitled "THE SUPER NES CD: The Stealth System": "...The official
Nintendo line is that the system will be simultaneously introduced in the United
States, Canada and Japan in January 1993. The initial production run will be
300,000 units per month, and the target price range is $200... (alludes to a
partnership between Nintendo and Phillips and Nintendo) That means the Phillips
CD Interactive System (CD-I) should also be able to play SNES CDs. Sony, who
started the Nintendo CD-ROM project until Philips entered the picture, is also
working on the Play Station, a CD-ROM system that (allegedly) will feature an
SNES CD accessory... Be patient, Nintendo nuts, as we all know, Big N has a way
of arriving late for the party and still making a grand entrance." There's also
an illustration of a young boy peeking under a curtain that displays the terse
warning "NES CD UNIT/ OFF LIMITS!" They really had no idea how inaccessible it
would be.
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