Super NES Abridged 
Reviews
All images on this 
portion of the site are courtesy of The Classic Review 
Archive. 
While perusing numerous other "retro 
gaming" sites recently, I realized something. Though the majority of such pages 
deal primarily with the NES, many of them also detail games for its successor. I 
similarly couldn't help noticing that, in certain cases, my views differed from 
those already available. The articulation of my own claims quickly followed 
suit. 
Moreover, while the NES was haven to the finest group of games 
ever made, the SNES teaches quite a lesson. Its games exude a certain psychology 
-- such that one can quite acutely examinee this critical period in videogaming 
history, uncovering both the ways in which it reached its heights and the many 
things that did it in (translation: "I want to razz Mortal Kombat, 
and I'm trying to justify it with psychobabble.") 
However, this is 
still, at heart, an NES site. These abridged reviews are simply a chance for me 
to ponder the aforementioned "psychology," make my contribution to classic 
gaming's group of SNES reviewers, and otherwise get up on a soapbox. Because 
this is an NES site, there will never be full versions of these reviews -- hence 
the provided "Personal Scores." Moving on... 
-Battle Grand Prix-
Maybe it's just the novelty of how eminently Japanese it is (we Yanks 
tend to get denied this sort of game -- no way we could understand big eyes, 
after all), but no auto racing game has ever captured my imagination as has this 
one. The pressure of keeping your car in top condition, along with the immense 
risks involved in pitting in, make the experience scores more exciting than any 
other game of this kind. Moreover, the races are set at a sane length -- 
preventing the boredom that so often results from stockcar racing, and letting 
the music spread its peppy wings without becoming repetitive.
Personal Score: 8 
-Breath of Fire-
Proof that, if 
you're going to infuse an RPG with mythological elements, it's best to go whole 
hog (as opposed to inexplicably plopping a dragon into a technological setting 
-- ahem, BoF III.) The result of those effforts, in Breath of Fire, is a 
world in which birdmen, dragons, moles, and other diverse races all interact, 
each culture with its own ethos and function. There has never been a game so 
sold by its environment -- an environment that, one should note, wouldn't be 
quite so perfectly eclectic if the soundtrack didn't expose the regional 
diversity as triumphantly BoF's does. I just wish the names of so many of the 
items weren't abbreviated beyond recognition (still don't know what a "W. Ant" 
is.)
Personal Score: 9 
-Breath of Fire II-
Once was about ideal with this sort of idea, but a second 
installment wouldn't have been pushing it had the setting been carried off as 
well as it was the first time. In this one, no effort is made to give the 
"animal" characters any abilities distinct to their kind, nor do any of them 
belong to a larger culture or species -- they just happen to exist. Plus, 
the game is so poorly translated that most of the enemies sound like lessons in 
phonics ("Biruburu", "Habaruku", etc.), and the NPCs all speak like children or 
people on acid trips; and who the hell came up with the bright idea of 
abbreviating the FINAL ENEMY'S NAME?
Personal Score: 5.5 
-Chrono Trigger-
Let me put this 
as bluntly as I can: Crono, Marle, and Lucca are three of the dumbest fucking 
heroes I have ever encountered. Sure, that could be symbolic of the potential 
disorentation of humankind in the face of the vastness of time, but I'm still 
not inclined to root for characters I can't stand. Everything that makes this 
game enjoyable (with the exception of a few of the songs and scenes) is 
compressed into the Kingdom of Zeal; kind of makes it poetically just that said 
state gets blown to pieces not long after the player arrives 
there.
Personal Score: 6.5 
-Drakkhen-
The dismal setting doesn't ruin Drakkhen for me, per sé -- it just 
makes me very selective about the moods in which I'm willing to play it. All the 
music and artwork contributes to this often choking atmosphere of darkness (is 
it my imagination, or are the nights longer than the days?) Mind you, all of 
these elements are presented well and allow for a consistent tone; but having 
been weaned on console RPGs (I'm almost sure this one was translated from a PC 
version), I tend to prefer to games that are less caught up in their 
environments -- games with a little more of a sense of humor about themselves 
(this is also the reason the Quest for Glory series comprises the only PC RPGs I 
like) -- games in which the outcome of a given battle is determined more by my 
actions than my statistics.
Personal 
Score: 6.5 
-E.V.O: Search for 
Eden-
So far as originality is 
concerned, EVO has everything going for it -- the evolutionary backdrop, 
the freedom to make your animal whatever you want it to be, and the damn cool 
talking jellyfish all reinforce this reality. The problem is that, around the 
fourth chapter, the game gets drunk on its own merits, and takes creative 
liberties it would have been better off not taking (the bird castle, the entire 
fifth chapter, and the utterly bizarre ending ensue.) The graphics and sountrack 
are appropriately comical, but all the low-level creatures are way too slow and, 
as I suggested, the overall enjoyability never truly recovers from the fact that 
only two-fifths of the game are worth playing.
Personal Score: 6 
-Earthbound-
For sake of my 
already limited objectivity, I'll try to ignore the fact that this game is 
chiefly responsible for my creative renaissance of this past Summer, but my 
appreciation of the allegory for its own sake cannot be considered separate from 
the gaming experience. Sure, the visuals are less than the technology of the day 
allowed, but the music doesn't suffer for it; and in a genre dominated by 
alternating futurism and medievalism (not to mention some utterly messed-up 
hybrids of the two), this game's present-day setting is one of the most original 
things ever to come down the pike. Quite possibly the most inspired (to say 
nothing of the most whimsical) Role-Playing Game ever made.
Personal Score: 9 
-Family Feud-
I should probably 
take a hint from my past disappointments and stop buying game show conversions. 
This is an accurate rendition of its real-life counterpart, but its pickiness 
about synonyms and unforgiving computer opponents sap all possible enjoyment. If 
you play it, be sure you have a human against whom to compete. The knowledge 
that the computer will respond with either a correct answer or "I don't know" 
keep one from getting at all wrapped up in things.
Personal Score: 5 
-Final 
Fantasy II-
I'll admit it. I believe 
this is the best game in the series, and thinking so I can't help but feel 
obligated to defend it against all those, for lack of a better label, pricks at 
RPGamer who have reduced its merits and demerits to a single three-word 
invective (I'm talking, or course, about "You spoony bard!", which suited the 
dottering Tellah back in '91, still does, and always will.) Not only does FF2 
mark the coming out of Uematsu as a composer and Sakaguchi as a producer, it 
does what so many of its successors refused to do -- lets the characters go off 
in pursuit of their own concerns, rather than having them cling to the player's 
immediate presence while their identities get sucked into a superimposed cliché. 
To my mind, this is about as close as Square ever got to doing everything right. 
The only falter is that the plot and the sense of personal urgency obviously 
churning within each of the characters do not always manifest themselves well in 
the dialogue (and NO, "You spoony bard!" is NOT an example of 
this.)
Personal Score: 9.5 
-Final Fantasy III-
(So, having defended the ugly stepsisters, I've got to 
justify my stance by pointing out Cinderella's flaws.) Even though the "World of 
Balance" is probably the best written, designed, and accompanied gaming 
environment ever, I cannot justify giving a near-perfect rating to a game whose 
entire latter half is comprised of aimless, undirected searching, prevailingly 
sappy interchanges, and may have begotten the current mindset that values inane, 
unnecessary secrets above the primary gaming experience (tell me, did you 
have a "resurrect General Leo" theory?) By the story's end, the initially 
diverse and autonomous characters all seem to have become the same person, even 
though the thematic direction of the game suggests that just the opposite was 
supposed to happen. Much as I love the early stages (which is, trust me, A LOT), 
I will seldom see a campaign as far as the Floating Continent.
Personal Score: 9 
-Final Fantasy Mystic Quest-
I 
don’t quite gather where Square was going with all the puzzles, and I admit that 
the game is a little on the babying, generic side, but I'm still not willing to 
give up on it. While the music doesn't create an atmosphere of its own, it 
perfectly supplements the one that's there. Plus, the overriding way in which 
FFMQ is presented gives it a sense of lightness -- as though, for a moment, the 
Role-Playing genre stepped back from its inexorable forward progress and just 
stared at itself in the mirror.
Personal 
Score: 8 (that’s right, 8 -- you wanna make something of it?) 
-Gradius III-
Ordinarily, I defend shooter slowdown as a sort of 
unheralded slow motion that quells the stress of what would otherwise be a 
nerve-rackingly frenetic experience. But when I can’t possess the maximum number 
of Options (four, in this case), shoot, and have something to shoot at without 
the game reducing itself to snail pace, I suspect it’s been taken a little too 
far. Gradius III still upholds the audiovisual standard of its 
predecessors -- most notably the brilliant soundtrack -- and I rather enjoy 
being able to vary my power-up configuration. However, a few overhead stages in 
the spirit of Life Force would've made for pleasant variations, and 
Konami desperately needs to come up with some new enemies (ENOUGH WITH THE 
BOUNCING THINGS AND WALKING GUN TURRETS, ALREADY!)
Personal Score: 7 
-Hal’s 
Hole-in-One Golf-
I almost never think 
about this game in my daily life, but whenever I survey my SNES games, it's 
among the first I consider playing. On the whole, the logistics are easy to pick 
up (and put down and pick up again), and the in-play song is as early-SNES as 
anything I can think to name. The only problem is that the slope of the course 
isn't handled sanely -- there are three types of surfaces: extreme uphill, 
extreme downhill, and flat. That polarity can make putting an ordeal, unless 
your ball is perpendicular to the slope of the green.
Personal Score: 6.5 
-Ken Griffey Jr. Presents Major League 
Baseball-
Okay, now how many of you 
have ever heard Fear Factory during a seventh-inning stretch? That's what 
I thought. I'm not a psycho-traditionalist or anything -- in point of fact, I've 
only been to one baseball game in my life -- but still, between its obnoxious, 
ill-suited music, big-name label, and big-shouldered players with ridiculous 
names, this game opened the door for everything that is wrong with video gaming 
today. And it's not as though Junior didn't suggest enough attitude on his own 
-- did he have to endorse this game to ampplify it?
Personal Score: 2 
-Lagoon-
If you can deal with 
the amount of time you'll spend unknowingly checking paths you've already 
checked and the fact that Nasir's sword is, for all practical purposes, a white 
inchworm, you might enjoy this game. After all, some of the songs can hold their 
own with the finest in all of gaming, and the visuals are detailed (albeit 
repetitive.) This should be an especial favorite of those who like old-school 
adventure gaming -- it's chock full of hobbits, dwarves, gnomes, elves, and 
jewelry with magical properties.
Personal Score: 6.5 
-The 
Legend of Zelda: A Link to the Past-
After the mythical traditionalism of Lagoon, this game's 
Nintendoish oddities and brightly-hued world are refreshing. Plus, it is here 
that the character interaction previous games in the series failed to create is 
brought to its true -- and, by now, necessary -- potential. Link finally has a 
tangible motive to do what he does. The game can, however, be obnoxious with all 
of its cause-and-effect puzzles (knocking the book off the shelf, the door that 
closes every time you face it, etc.)
Personal Score: 7.5 
-Lufia & the Fortress of Doom-
The older I get, the less my personal history with this game amends how 
inarticulate and otherwise like "socially active" teenagers the heroes are. They 
aren't as bad as those with whom you begin Chrono Trigger, but their 
constant bickering could have been more entertaining had their outlooks been a 
little less (my, this is cynical of me) vapid (one day I will play an RPG 
whose protagonists strike me as being able to tie their own shoes -- something, 
albeit, that I couldn't do till I was nine.) Where was I?... Anyway, the game 
itself isn't all that bad -- in the systematic sense, everything is done well, 
and you can sympathize with the characters if you try hard enough. The 
best facet of things, I'd say, is the degree to which each town is given its own 
identity. That's a trade-off, though, with the fact that most of the plot 
consists of chasing after things that aren't where they're supposed to 
be.
Personal Score: 7 
-Lufia II: Rise of the 
Sinistrals-
Natsume can hide it behind 
however many random-sound town names and inane problems they like, but anyone 
who plays this game is going catch on to the fact that, even more than its 
predecessor, it consists of only one repeating task. Everything other than the 
audiovisuals has declined from the first, reducing the game's novelty to some 
"Capsule Monsters" that aren't worth rearing anyway (the ironic humor of feeding 
knives to Mr. Bubble notwithstanding.) A few brownie points for setting the 
sequel in a time before the original, but to this day I have no idea how Selan 
falls in love with Maxim.
Personal 
Score: 6 
-Madden NFL 
‘94-
Will someone please explain to me 
the logic behind anually releasing marginal updates of the same game? I don't 
care if rosters do change; none of the Madden games have any personality 
whatsoever. ... Well, at least here we have a glimpse of the series before it 
got wrapped up in cameras and motion capping and all that 
flapdoodle.
Personal Score: 4 
-MechWarrior-
So far as Battletech (and, admittedly, everything else) is 
concerned, I consider myself a purist -- we're talking "Inception" and "Revenge" 
here, people. So of course my feelings about this game are as mixed as a 
three-egg omelette with little pieces of my brain sprinkled throughout to mimic 
ham -- more than anything, it seems like a bridge between the 16-color PC 
trendsetters and the much less original MechWarrior II. On one hand, the 
plot still has all the intrigue that made me love its harbingers, but the 'mechs 
all look top-heavy and the atmosphere is so overcast that it truly does seem 
like here that the series starts replacing desperation with 
darkness.
Personal Score: 6 
-Mega Man Soccer-
Having edited my stance, I condemn this game less for its 
blatantly commercial pretext than for the fact that it is the foul ball of the 
series. With X and Zero reinventing Megaland as a weird-ass technocracy with 
smoky purple skies around the time "Soccer" hit the shelves, the gaming 
environment fails to be faithful to either established image of the Blue Bomber 
precisely because it tries to be faithful to both. The result is a game with a 
terminal identity crisis that saves itself only with some funky "Power 
Shots."
Personal Score: 4.5 
-Monopoly-
I love Monopoly, but hate sorting the money -- which is why I view this 
game as a gift from the skies. From the authentic interface to the little cinema 
clips (which, it bears mentioning, may have laid the foundation for the CD-ROM 
version), this game takes the dusty corner of my imagination that's devoted to 
money and plays it so many hoppin' Rags that it gets up and dances with all my 
other mixed metaphors. I do not, however, see what is so unprogrammable about 
"No, I don't want to buy this property right now" -- nor do I feel inclined to 
give the computer as much time to make decisions as Jeeves and his pals are wont 
to take.
Personal Score: 6.5 
The 
accelerant...
-Mortal 
Kombat-
I could point out that it was 
the success of Terminator II (which had at least a little something to 
it, unlike my current topic) that sowed the notion that the public would respond 
to this kinda stuff, but why do that when I can pin the whole malarial mess on 
Ed Boon and John Tobias? I've won about every match I've fought by using the 
spear over and over; the music is nothing more than foreboding sounds; and the 
tone is in all ways excessive. Non-thematic blood, breasts, and general 
artlessness all got the green light here -- I'm amazed I haven't yet turned into 
a pillar of salt for looking back.
(Author's Notes: A) This is the 
only game I have ever sold. B) Having never played it, I can't be sure of this; 
but I would hope that the "revelation" in Tomb Raider: The Last 
Revelation is something to the tune of "those aren't real." That 
would be good game design -- and wouldn't it be nice if it came to light that 
this malaise has all been an elaborate joke at our expense?)
Personal Score: The number past negative 
infinity 
-Mystical 
Ninja-
I've played this game all the 
way through, and it has led me to a revelation just short in depth of the one 
conveyed to me by EarthBound. (Shuffles some papers until he finds the 
one he wants.) My fellow Americans, our country sucks. Not only do we spit in 
the faces of all our great artists and eschew sailor shanties for fear of 
getting syphilis or something, WE HAVE NO SENSE OF HUMOR ABOUT OUR CULTURE*. 
This game, folks, is not only a fun-house self-portrait of Japan, but a satire 
and microcosm of video gaming itself (never mind how I know that.) A cavalcade 
of immensely fun settings and mini-game hysteria, Mystical Ninja is 
arguably the coolest video game ever made. If we are to be as great as it is, we 
must begin to rebuild ourselves in its image -- I myself have started braiding 
my nose hair.
* 98% of surveyed sociologists attribute this to the fact 
that, on the national scale, we tend not to have any culture until its 
progenitors die.
Personal Score: 
8 
-NCAA 
Basketball-
I waited my entire early 
gaming existence for someone to wise up to the fact that people like college 
sports too, and this is what I got for it -- a lame excuse to cash in on 
the marketability of the Final Four and experiment with the mode-7 animation 
that would eventually eat gaming whole (or rather, share it with hemophilia and 
the infinite mystery of the nipple.) This game leaves out quite a few of the 
more recognized conferences, and, for chrissake, it doesn't even have sixty-four 
teams! Combine that with the pixelly graphics and the excessively long games 
(which look like they take place in some sort of void), and you'll end up with 
a... not particularly encouraging sign for the future of college athletics in 
gaming. The only part that really grips me is the short history of basketball at 
the end.
Personal Score: 3.5 
-NCAA Football-
Forty teams chosen on the basis of reputation and where the 
dart hit the map, no conferences, no season option, (I just got the strangest 
sensation that this review was writing me -- not that it has anything to do with 
anything), no bowls, no goals, and no kaiser rolls. Sounds like college football 
to me. Sure, every technical aspect of the game is average and no better, and it 
plays like a clumsy Tecmo Super Bowl, but who among us has not laughed 
seeing Dick Van Dyke trip over the ottoman? That's the beauty of NCAA 
Football -- you can play a few placid exhibition games at low stakes, and 
watch with pinwheel delight as your linemen fall flat on their faces. Hee 
hee.
Personal Score: 6.5 
-PilotWings-
Aside from the blow that will be dealt to your self-respect 
by actually having to learn something from a person named "Big Al", this game is 
an exercise in euphoria. Maybe it's just man's love of flight talking, or maybe 
it's all the subliminal messages in the situationally perfect music (Ed. 
Note: Must.. buy.. rocket.. belt..) Either way, this game will feed your 
adventurous spirit while you sit and wonder both why the pixels are so huge when 
your plane lands and why the U.S. Government believes hang gliding lessons are 
sufficient training for a search-and-rescue operation.
Personal Score: 7.5 
-Robotrek-
Six 
words: Crap, crap, crap, crap, crap, crap. It isn't, you see, just that this 
game is crap; it's that it is crap crap crap crap crap crap (and I've never come 
close to saying that about an RPG before.) The music is all hackneyed; the 
characters are totally flat; and the translation reduces what might otherwise 
have been a decent plot to such vignettes as "This is an Invention Machine. 
Inventors use it to invent things." The programmable attacks do a little to help 
this, but I deeply resent having, after every move, to sit and get whomped while 
I wait for my robot's energy to refill. I expected Short Circuit II; I 
got a blithering game with a clunky battle system, only reasonably cute robots 
(which, in fairness, scan be maintenaned), and an utter cliché for a backdrop 
(not in the endearing way of Mystic Quest either.) So in closing, a kiss on the 
hand may be quite continental, but Robotrek is crap, crap, crap (not the 
original lyrics.)
Personal Score: 
3 
-Secret of 
Mana-
This game was the Froot Loop of 
my eye (being a child of the '80s, I've never seen any of those "apples") for 
about three months, and then I realized that I had spent about two of those 
months doubling back and summarily getting myself killed because the ghosts of 
my cohorts got stuck behind a tree (wokking throo iz harrd, aftur oll). As in 
Breath of Fire, Som's plot is held up less by what happens than by where 
the heroes go; but in this case the problem isn't as defensible (mainly because 
the music is nothing but calypso and orchestra hits, the composer's mastery of 
those concepts aside.) Don't get the idea that I hate this game; that's not it 
at all. I just don't have the patience necessary to enjoy the general idea 
(especially the distinctive, if inconsequential, decomposition of the Mana 
Beast) without being plucked by all the things that get in the 
way.
Personal Score: 6.5 
-SimCity-
Tra la la to the branded Nintendo peace tunes. Buildings keep on 
appearing up from the dirt where I plant my radiant square seeds. Planes, 
trains, but no automobiles (build a square of road and my citizens bitch 
ass-first about traffic.) Disasters kept at bay by the push-button force field. 
A million dollars for a useless code. I AM THE DEMON KING OF 
FREDVILLE!
Personal Score: 
8.5 
-Space 
Megaforce-
Okay, maybe bigger is better 
one time in a thousand. The levels are all either innovative or so embellished 
that they pass for it and.......... (In sudden desperation he tears open a file 
drawer marked "intellectual bullshit", realizing that it's empty because he's 
turned over a new leaf and resolved to be completely and entirely truth-plotted. 
This revelation makes him either cry or destroy things -- he can't figure out 
which.) Oh the hell with it! I LIKE BLOWING THINGS UP (if it doesn't come at the 
expense of dignity itself), AND I LIKE THAT THE BOSSES WELCOME ME TO THE 
UNDERWORLD. This game is a masterpiece in the way only achievable by liars and 
other damned geniuses; and I have to go play it now.
Personal Score: 8.5 
-StarFox-
More 
explosive psychedelia and experimental geometry -- and this time I get to be an 
animal. I'm the luckiest boy in the whole wide William walrus Washington world. 
This is the last true game Nintendo ever made; and though "truth" isn't a 
measurable value, it is the stuff that molds the measurable values or something 
very much like that I'm sure. Fox McCloud says I shouldn't say "truth" anymore 
because redundancy is bad because redundancy is bad because redundancy is bad 
because redundancy is bad. The military forces prudence on foxes, but a 
gallanter fellow never did I know and backwards talk to fun is it. Oh yeah, this 
game has music and graphics and a plot and some play control 
too.
Personal Score: 8 
-Street Fighter II-
A lesson in multiculturalism, I think. I did not know that 
Indian Elephans stand completely still when burly Soviet warriors maul yogis 
(ELEPHANTS ARE COMMUNISTS!!!!!), nor did I realize that the US Army routinely 
issues miniskirts. That's not what the game is about, though. No, friends, this 
game is about karate and the quest for world peace -- all orchestrated through 
six well-converted buttons and a bunch of rather global tunes. So what if Bison 
always defeats me when I set the difficulty above three -- you think 
overthrowing a hostile dictator who can control fire is easy? If only George 
Bush had been a hidden character -- then I could have utilized his Ultra 
No-Broccoli Kyaku Punch-Kick-Whine Combo and guaranteed global harmony for the 
children the children we've gotta help the children.
I'm supposed to have 
an opinion or something, aren't I? Well then... SF2's animated sparring ages 
much faster than wine and Vitamin A is better for colds than Vitamin C. 
(Disclaimer: I stole the latter opinion from William S. Burroughs, being 
unable to grow a daisy in the Sahara.)
Personal Score: 5.5 
-Super Baseball Simulator 1.000-
I'm marching, a dejected one-man band, outside Culture Brain's corporate 
headquarters, and I'm brandishing a sign that reads "BRING BACK THE BIG HEADS!" 
This confuses people, since the game I'm protesting -- Super Baseball 
Simulator 1.000 -- was made several years ago, but my message is still 
there. You see, gentle stranger, they took my cartoon and they made it real; 
they betrayed the trust I placed in them, and now I can't trust anyone. My 
marriage broke up because of this game; my life has been ruined and spat 
upon by all these fat cats and iguanas and other such indefensible creatures. 
When you take the dreamy quality out of entertainment, you take the dream with 
it. That live-action How the Grinch Stole Christmas is gonna suck 
too.
Personal Score: 4.5 
-Super Mario Kart-
Mario and cart racing -- dull. Mario, cart racing, and a 
bunch of glitzy "weapons" with eyes -- still commercial, but not dull. Imagery 
fails me at the moment, so I'll put it more succinctly. Graphics: Average. 
Music: Average. Control: Average: Challenge: Good. Plot: Present, ma'am. 
Cool-Stuff Factor: A bazillion big number thingies that 
mioahgoihifusagfoaghuiodag. Mario wear no shoe shine.
Personal Score: 7.5 
-Super Mario RPG-
Do my eyes fail me, or is Nintendo capable of mocking itself? 
High-jumping, Bowzer's obstinacy, and all the ludicrous mushrooms add complement 
to therapy, but throwing them all into a (presumably) serious situation was a 
brilliant bit of spotlight operation (verily, Kevin Arnold couldn't have done it 
better.) As a result, we have the romance of Mario at its finest, and a lot of 
other such book-reviewer mish-mosh.
Personal Score: 8.5 
-Super Mario World-
Hmmm... The 
first game to come out for the SNES, and it has Mario in it. Couldn't guess why 
this game was made, could we? You see, according to some poll taken by 
whoever, at some point in the last ten years more children recognized Mario than 
recognized Mickey Mouse; so of COURSE, it was necessary for Mario, as a 
popular-guy rite of passage, to become a complete sellout. Yoshi might have done 
a little more to distract me from this reality, but after the introduction of 
Rush, the "give him a pet" ideology got a little predictable -- much in the same 
way that this game's soundtrack consists of one melody presented in about four 
different ways.
Personal Score: 
5 
-Super Play Action 
Football-
I have a runner's build. I 
haven't run anywhere since I got my driver's license, but I have the look, and 
that's enough to qualify me as a critic of this game. See, if I were making a 
beeline for the endzone, and I suddenly found myself getting painfully tired, I 
would NOT slow down and hobble forward in a way that looks like I'm still 
running. I would run full-force until I died like all good athlete-knights in 
search of the Vince Lombardi Holy Grail. But I'm willing to pardon these Tuesday 
efforts, for lo and there were a great many come to see the gate drawn open; and 
when he threw back his hand and asked "Art thou my video game?" the doors fell 
aback and lo he saw that there were COLLEGE TEAMS IN THIS GAME. And lo some of 
them are renamed but lo that's okay because lo the play mechanics are spot on 
once you get used to them and lo this is a friggin' long sentence I write no 
other kind.
Personal Score: 7 
-Super Punch-Out!!-
I left Culture Brain for a more lucrative bitching locale. 
Now I picket Nintendo's staff courtyard, where programmers fly kites and get so 
excited about Mario's divine winking face in the sky ("The Sun" to you 
laypeople) that they slam into the side of the building and need stitches that 
their health plans won't cover. I am here because injustice is here. Where 
Culture Brain took the cartoon away, Nintendo took the cartoon too far. What in 
the name of Mario (perhaps I should leave this place before I get further 
indoctrinated) do getting hit by someone's hair and having rubber balls thrown 
at me have to do with boxing? Common decency was so outraged that it tried to 
take its own life. I eventually managed to talk it down, but then I realized 
what an inadvertent dent I had made in the asshole's movement to which I am so 
devoted.
Personal Score: 4.5 
-Super Soccer-
OH WOW, IT'S 3-D -- just like the popping corn in The 
Muppets Take Manhattan. Unlike the popping corn, however, this game is not 
fun -- not fun in a box or with a fox or eating lox or any of those -ox things. 
You see, this strain of 3-D is known as "Fixed 3-D" -- true 3-D's even uglier 
brother. What this means is that the camera holds one perspective -- that it 
follows the action, but never swirls around it. And what that means is 
that, for half of the game, you can't see your goalkeeper until the opposition 
gets close enough -- which is usually too late to stop anything. And what 
that means is that Mr. Goalie is a good peek-a-boo player half of the 
time. And what that means is want the yummy Spaghetti O's? Here comes the 
airplane -- vrrrrrrrrrrmmmmmmm
Personal 
Score: 3.5 
-Super 
Tennis-
I'm a tennis fan for two weeks 
out of every year, so I know I speak with some expertise when I say that THIS 
GAME IS A MUST HAVE. FOUR DIFFERENT SHOTS, SPOT-ON MECHANICS, AND REALISTIC 
SOUNDS, PEOPLE! Why are you still sitting here reading this? RUN OUT AND BUY 
SUPER TENNIS TODAY! THEN COME HOME AND JOIN THE NINTENDO FUN CLUB! THEN 
SHOVEL THE SNOW OUT OF MY DRIVEWAY!
Personal Score: 7.5 
-Tecmo Super NBA Basketball-
Even though basketball on a court the size of a Triscuit box really did 
sound promising to me, I can't help but be a little disappointed by the fact 
that I get whistled for a foul every time my players sneeze. Remember all the 
great reinterpretations of the game that were employed in Tecmo Super 
Bowl? I do too, so I think I'll talk about them now: Football with an 
"arcade" twist and a pinch of lime to boot.
Personal Score: 5 
-Vegas 
Stakes-
This game, in essence, combines 
all the fun of losing money with the nearly equal fun of not losing it -- and of 
losing and not losing it in THEME CASINOS. THEMES ARE GOOD!!!!!!!!! Food is 
good. Themes are food? VS also incorporates the joy of talking to people...... 
wait, I don't like talking to people. Uh......... See, this game is good in sort 
of a not good way that isn't as good as it would be if it were really good. Got 
it?
Personal Score: 7.5 
-Waialae Country Club-
My man's legs are stuck together, but I guess that doesn't 
make much of a difference. Like Hawaii? This is your game. Like golf? This is 
your game. Like golf in Hawaii? This is your game. Like really slow golf in 
Hawaii? This is definitely the game for you. (Please note that "really slow" is 
not meant as a pejorative label, since it takes me about 45 minutes to read five 
pages.) Like gray, hard plastic boxes with pictures of men in sand traps on 
them? This is your game too.
Personal 
Score: 6 
-Wanderers from Ys 
III-
I'm covinced this game has been 
cut from its original length, but shortness is not a bad thing because if I said 
it was I'd be a bigot and bigots are bad people who pollute the water and throw 
nuclear warheads at each other. Adol's short (damn, I slipped again), but he's a 
worthy hero who, unlike so many throughout gaming, has an actual presence and is 
more concerned with following his own individual path than with "knowing what 
love is." (Everyone knows love is vulcanized, inedible candy anyway.) Whether 
running through quarries flailing his sword around or freeing imprisoned people 
from dungeons, he is the living paradox of altruistic isolationism. His game's 
pretty good too.
Personal Score: 
9 
-Winter Olympic 
Games-
oa;irhjtoaiehgiuoLUGEhwuia34980452u9BOBSLED8ath9uhjiSKATINGgopaigfa=SKIINGa-8w3ira[0SUPER 
Gi]a08r309wua90tu[MOGULSa]a]09u09u90BIATHALONua89e8a[gah9gya9837y489123542[q53\[\]{|\\ 
\90e5890w359090*EWRU&09U98f???09fU()e8fu90E_*7()Ef09eUWOPIEOIPUOPieijiofdJSFIO(âäàåçêëèïîìÄÅÉæÆôöòûùÿÖÜ¢£¥PƒáíóúñѪº¿_¬½¼¡»___¦¦¦¦++¦¦++++893-05ikpoÇaikopgTOOjiopbmdkl;agklja;jewopa/9a8we57HARD948aujiojmgoir()&T(*REWJ*(UJ(%JOI%TJ#W(*:VSP(*u98sYU()dyh(*gyhosIDJ(G*sD)g89fdHOIS&^5fd67stf87sDTf87sy&*Y#&U$(*@ioTu89U8935u(*TU5983e(THGU(*YS&*^EYyiufhjSIOJGOI*&(#YJOIG:RSJoifMS?Mjl/gdsj:gJOIERU*&$89&UIfdshIUHR*(%*(u5U50938u093euPOJFIOjidjIOJf9803e98UJOIFJOIDJOISYp98eyOIjoifBLECH
Personal Score: 3

Return to the main page - The NES Enshrined 
Return to the review index - Game Reviews 
Return to the NES abridged reviews - Abridged 
Reviews
