Publisher: Milton Bradley
Genre: Flight Simulator
Year of
Release: 1990
Date Reviewed: 2-21-98 ("Old Era")
There are not
many fighter-pilot games for the NES that turned out all that well. It seemed as
though something was always not quite right -- the perspective, the speed of the
interface, the difficulty... something. In this sea of flawed games rested only
a few successes. There was Top Gun, for one, and the silently successful Captain
Skyhawk.
It slipped into the market on cat's feet, lacking an
eye-catching logo, lacking media coverage, lacking particularly distinctive
graphics, and lacking a publisher with a reputation for producing very good
games. The strange thing about this game was that, though it lacked all these
things, a lot of people bought it -- bought it and liked it, that is. I was not
one of those people. I didn't buy it until years later (1996), from a friend of
mine who was selling his NES, for five dollars. Talk about a great deal. I was
instantly won over by this game and its humbly entertaining interface. It, like
most of the games of its time, did not try to be perfect. The producers
emphasized one thing above all else, control, and rendered it perfectly. The
music wasn't particularly good. The graphics were relatively simplistic.
However, the interface and control made this game, and made it in a quite
impressive fashion.
Each level of this game is divided into three parts,
the latter two of which have little relevance. First is the "mission", in which
you either have to destroy a base of your alien enemies, deliver supplies to
people by dropping them in small hatches, or pick up a scientist who has been
working on the "special weapon" which is necessary to destroy the final base.
After that, you fly over a landscape, destroying enemy fighter planes, receiving
credits with which to buy weapons with each plane you destroy. Finally, the
player has to dock with his own space station, wherein he buys various weapons
for the plane in preparation for the next level. After the destruction of four
enemy bases, two supply deliveries, and two scientist pickings-up, the player
does battle with the aliens' main base: a huge mass of gun turrets with a giant
eye at its center.
With each "credit" earned, the player can buy things
from the supply shop in its space station. There are two types of missiles,
"hawk bombs" (which I have yet to figure out how to use), and better cannons
(that is, cannons that fire more rapidly.) Perhaps Captain Skyhawk's greatest
shortcoming is the presence of all of these special weapons, and the
significance of none of them. Neither of the missiles do more damage than the
standard cannon, and the game seems to choose which is used when. I still do not
know how to use the bombs, or what purpose they serve. The only purchase that is
of any use is the cannon. That, however, is very useful, and expedites gameplay
greatly.
Now, at this point, you are probably asking, "If the levels are
insignificant, and the weapons are insignificant, and the graphics aren't that
great, why does this game work?"
Well, I'll explain it to you. The only
things about this game that don't work are those things that are non-essential
to an NES flight simulation. The speed of the levels is fast enough to give the
player a sense that he/she is actually flying, but not so fast as to be
excessively difficult, the plane's motions are akin to those of real plane's,
and, to be as inarticulate as possible, the game is just plain fun. Everything
about this game that should work does, and everything that is not essential is
not made so.
My Score: 8
Most of your enemies throw things at you from the ground.
TAKE
THAT!
Looks a
little like a modified toaster to me...
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