
Publisher: Konami
Genre: Action
Year of 
Release: 1987
Date Reviewed: 2-24-98 ("Old Era")
For most, the 
NES is not so remembered for the great solo games it created (which is 
unfortunate, in my opinion) as it is for the series that were produced for it. 
We saw it all -- Mega Man, Ninja Gaiden, Dragon Warrior, and, of course, 
Castlevania. Speaking as someone for whom Castlevania has never been a favorite 
series, however, I cannot add anything to the nostalgic statements of some of my 
NES-Preservationist colleagues. Among NES devotees like myself, there are 
certain games for which certain people are unable to be objective because they 
are too blinded by sentiment. I am that way about many games and series, but 
Castlevania has never been one of them. I can be objective with this game, and, 
objectively speaking, it's still pretty good.
Graphically speaking, this 
game is nothing to write home about. The graphics are good, but that's the 
highest praise I can offer. The player will know what everyting is, and falling 
into an abyss because you thought there was a platform where there wasn't one is 
unlikely. Like most of Konami's games, the graphics in Castlevania can be aptly 
described as "good." As far as I know, Konami never produced an NES game whose 
graphics were markedly bad, but I can't think of any game whose graphics really 
stood out as exceptional.
As far as plot is concerned, the story of 
Castlevania is by and large the same as the stories of most of its successors -- 
Dracula's causing trouble, some Belmont has to kill him (in this case by 
breaking into his castle and putting the figurative stake through his heart.) In 
this case, that Belmont is Simon, undoubtedly the most famous of the family, 
though not the patriarch (Trevor of CV3 is actually the eldest of the Belmonts 
who made trouble for Drac.) Simon, however, is the man from whom all the legends 
spring -- Captain N's egotist, and an NES icon. He appears humbly in this game 
-- neither its focus nor particularly acccustomed to his family trade of vampire 
killing. But I have long since digressed from my original point. The plot of 
Castlevania was a back-burnered issue to the creators. This is, after all, an 
action game. As long as the story is clear, and not absolutely ridiculous, I'll 
make no fisticuffs about it.
It is with the music that Castlevania makes 
its biggest impact. Nay-sayers need look no further than the Videogame Music Archive for proof -- seven 
different versions of the Stage 1 music alone... The music in this game is 
superb. It suits the setting, but is not simultaneously akin to that cliché 
"let's scare the hell outta people" medley. It moves right along, reminding the 
player that there is an intensity to the setting, but not making him/her 
terrified to find out what lurks ahead. The score is respectful to the player. 
It does not try to terrify him with pseudo-eerie gothic tunes, nor does it make 
a travesty of the game's setting with a smattering of happy-go-lucky whimsy. 
Keeping the setting, technological limitations, and time of release in mind, 
this soundtrack was about as close to perfect as one could get.
As for 
the interface, the play control is pretty straight-forward. A jumps, B attacks, 
UP and B uses a special weapon. Those aforementioned special weapons are 
available in profusion, and, unlike the special weapons of some other games of 
this era, are not just umpteen different variations of what is basically the 
same weapon. They are all distinctly unique. For starters, there are the three 
whip intensities -- the standard leather number, the chain whip, and the 
flashing chain whip. The actual special weapons, however, are even more 
interesting. There is the axe, which Simon lobs up into the air at his foes. 
There is the holy water, which is thrown on the ground, and burns for a while, 
killing any enemy foolish enough to step on it. Also, there is the pocket watch, 
which renders all enemies motionless for a period of time. Then there are the 
cross boomerang and dagger, which are both thrown horizontally, but the 
boomerang returns to Simon, whereas the dagger just flies off of the screen. In 
addition, there are "II"s and "III"s, which double (or triple) the damage Simon 
can dish out, but aren't technically weapons.
So, as I prepare to 
conclude this, I wonder what I can say about Castlevania that has not already 
been said (either by myself or another NES reviewer). There really isn't 
anything, but what has been said bears repeating. Castlevania is a classic, with 
graphics that are no more or less than "good", a regiment of special weapons 
sufficient to choke a horse (though I oppose animal cruelty), and perhaps 
the finest of all early-NES soundtracks.
My Score: 8
 
 
...and your friends can expect the same!

I am 
not playing with the boomerang.
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