Publisher: Tradewest (Designed by Rare)
Genre: Action
Year of Release:
1991
Date Reviewed: 2-16-98 ("Old Era")
There are times when a
game arrives that is so unwilling to take itself seriously, so similar to an
established marketing giant (in this case, the Teenage Mutant Ninja Turtles
medium), and so otherwise bizarre that it impels those habitual overtinkers
among us to believe there is something more to it than there really is. Those of
you who have read the introduction that previously occupied this space know the
case to which I am alluding. I thought Battletoads was a satire of what
was then the American obsession with the aforementioned Turtles. Perhaps it is
that, but I have come to doubt it -- mainly because the TMNT empire was
beginning to fade into obscurity by the time "Toads" was released. I'll
admit, the similarity to the Turtles can be misleading to those of us whose
tendency is to compulsively over-interpret everything -- I am a regent among
those people. But, upon reflection, I've come to think that Battletoads
has no reason to satirize that aspect of society, principally because it
probably isn't worth satirizing. This game, long as it's taken me to realize
this truth, is just plain fun.
The story begins with Pimple and Princess
Angelica (the nation of which she is a princess is never specified) out for a
joyride in a little cruiser ship, whereupon the "Dark Queen" kidnaps them by
swallowing their ship with a much bigger one. The two remaining toads, at the
urging of their sarcastic vulture mentor, set out to rescue their compatriot and
the princess. The plot is, quite obviously, deliberately silly, but the action
is really quite a lot of fun.
The Dark Queen's minions are primarily war
robots, rats, and warthogs. Due to the fact that, to most, these are not
likeable animals, beating the hell out of them is that much more fun, especially
with the finishing blows with which the toads come equipped. After dealing out
three or four standard punches, the toad's fist becomes very large, and the
enemy is blown off the screen. There are also occasions on which the toad will
kick with a very large boot, ram its head (which becomes two big horns when
properly executed) into the enemy, and squash its enemy against the
wall.
However, there is more to this game than mere fighting. There is
the "Turbo Tunnel", in which the toads speed through a tunnel on jet bikes, the
surfing stage, in which the toads surf down a raging river, a stage in which the
toads must climb on giant mechanical snakes, and the list goes on from there.
Each of these stages is unique, and enjoyable once its little secrets have been
figured out. Before that, however, many stages are nothing short of infuriating,
especially when you factor in the fact that your mentor taunts you every time
you have to invoke a continue.
In my opinion, the most blatant irony of
this game was its success. It was released in 1991, a year I credit as being the
renaissance of the NES -- a time when everything in game production was
attempted, all of it to its best. However, in this year when so many fine games
were released, one game won nearly every one of Nintendo Power's "Nester
Awards." Battletoads was this game, and (if I may speak candidly), it was not
that good, especially when one considers how many fine games were
released in 1991. To put it succintly, Battletoads is an entertaining game --
very much so, in fact. However, it is not meritorious of the number of accolades
it received.
My Score: 8
Like fish in a barrel...
BOOM!
Four words: Seat belts save lives.
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