Publisher: SNK
Genre: Sports
(Baseball)
Year of Release: 1989
Date Reviewed: 4-17-99
A poll taken at Loogaroo’s
NES Lair elected this title the superior of all other NES baseball games,
according it twice as many votes as its nearest competition. Now, I’m aware that
a poll of twenty-one people cannot determine conclusively what installment in
said genre was the most preferred (no offense, Loog), but Baseball Stars’
sheer margin of victory forced me to blink almost compulsively, expending a
chunk of time I would far rather have passed trying to “stare into the
subliminal”* than at a computer screen in the effort to convince myself that I
was seeing what I was actually seeing. Don’t get me wrong; it’s not like I
harbor any malice toward the poll’s respondents. I just don’t get it.
Baseball Stars is an adequate game, but adequacy does not explain how it
DOUBLED the popularity of Baseball Simulator 1.000. Either some
simultaneously bored and fervent individual stuffed the box, or the popular
reception of this game is contrary to my own. Personally, I view BS (if I
could change the acronym, I would) as a promising but ultimately problematic
work, and one of the few games for the NES with a palpable ego problem. Its
greatest handicap, as far as I’m concerned, arises not from any traditional
department, but several extras that I feel tint its presentation a putrid
greenish brown**. Though not through any fault of its own, this game rubs me the
wrong way.
I will admit up front that the majority of my gripes with
BS are quite picayune. However, since they are the salient influence of
my perception, I have to give them full weight (and probably more than that,
considering how little I weigh.)
As I said, Baseball Stars strikes
me as being a tad too big for its britches. Part of this feeling’s pervasiveness
stems from the fact that the egomania*** precedes the actual game. After the
traditional “SNK” symbol fades away, the words “Baseball Stars” slowly fade onto
the screen in a standard ASCII font. Then that text fades out, and the title
screen appears, accompanied by an obnoxiously declaratory song. I suppose the
programmers expected me to use that little prelude to sound a clarion, adorn my
set in miniver, and role out the red carpet in anticipation of the game’s
momentous arrival. But frankly, BS doesn’t merit any preliminary
announcement whatsoever, nor does that sort of thing fit well into a game of
this type. Ninja Gaiden was able to pull it off because the entire game
was set up to emulate a movie, and it actually was a great game. In this
vehicle, such an overture just seems out of place -- clumsily inserted to make
the player believe the game is better than it is. Sure, a stroke of the start
button will bypass it, but it never should have been included in the first
place. (And if SNK was going to do that, then why wasn’t it used in
Crystalis? That game actually deserved it.)
So, if after
viewing the little “opener” the player is not already disgusted (read: not as
absurdly pedantic as I am), he/she goes on to play the actual game. His/her
first observation will likely be that, though it doesn’t live up to the
portrait-laden title screen, the game’s appearance is fairly impressive. The
sprites are large and aptly animated. That is, unlike most baseball games of the
day, BS features players who do not by necessity have to face the screen
whenever they catch the ball. Sometimes they reach for it, and others they
kneel, having just plucked it out of the air. Also, the game features a pleasant
array of colors that make it a mite more desirable to control the otherwise
insipid teams (other than the Ninja Blacksox, that is -- why in blazes would the
designers deliberately fashion a team whose uniforms render all the highlighting
invisible?) The only real problem is that the game carries its value of “size” a
bit too far. As a result, the pixels can be inconsistently scaled. In places,
the players look blockish; and in places, they seem fine. The font and the
cursors are also unnecessarily large -- as though the artists had some fixation
on making everything big to the point of clumsiness (they put stars in some of
the O’s, too -- I hate that.)
This translates into what almost all
oversized visuals have historically caused -- sloppy, often startling play
control resulting from a confined view. While the ball flies up in the air, the
player often CANNOT FIND HIS BLASTED OUTFIELDER. More than a few times, one will
have no choice but to blindly guess which defender is nearer to the ball
(translation: give up a hit, a couple of runs, and, thereby, the prospect of
victory.) That never becomes the problem it could have, though. For the most
part, the best outfielder to direct will be a fairly obvious selection. Plus,
since one controls all players at once, a margin for error is provided (unlike
BaseWars, in which I’ve been known to spend upwards of ten minutes trying
to direct my defender onto the screen just to pick up the ball and send the
program back to the pitching interface.)
Another control discrepancy is
evident, but this one actually arises from one of the game’s more desirable
aspects. At the center of Baseball Stars is the team-creation option,
through which, with a little diligence and luck, one’s team can evolve from a
blundering, amateurish squad into a conglomeration of supermen. However, in the
beginning, one must grapple with arguably the slowest outfielders ever to
inhabit the Earth. If the ball is not hit in their restricted vicinity, they
won’t be able to reach it. Additionally, nobody on any novice squad can
throw worth his weight in potato salad -- meaning that, if a ball hit into the
outfield is not caught on the fly, extra-base hits and multiple runs ensue as a
matter of course. Oh well, no one ever said the ascent from rags to riches was
an easy undertaking (except possibly for Horatio Alger.)
Money is at the
center of this game, and from that simple truth stems yet another of my
complaints. Not what one would call an ardent capitalist, nor even one with a
very high regard for money, I’m rather put off by the manner in which the teams
improve. With victory, a squad will earn a given amount of money. This cash
enables the player to “buy” ability for his/her existing players (as though it
were a tangible commodity, like corn or soybeans), or just fire them and sign a
more glamorous individual. Sure, maybe I’m being too caustic, but this
stereotypical, modernist, almost cynical depiction of baseball robs BS of
the Ruthian heroism I invariably seek. I would far prefer to aspire toward
victory for the sake of triumph, but in this game I can’t escape the financial
undercurrents. If I don’t make money, my team won’t improve. If my team won’t
improve, I won’t be able to win satisfactorily. I have to continue making money
until my team is at its utmost capacity -- the cash will just pile up if I don’t
keep plugging it into new resources, after all. Thus, I cannot be reasonably
satisfied until my team is comprised entirely of perfect people. It’s all too
unsentimental for my taste...
As an alternative, I can assume control of
one of the game’s provided teams. Those, however, are far too inanely-plotted to
be enjoyable. The World Powers are the only group that exudes clear inspiration,
and even their novelty wears off like a lather of Number 0.3 suntan lotion.
Plus, this game adds to its already pervasive sense of ego by including a team
modeled after the people who designed it (the SNK Crushers.) They may not be as
omnipotent as some of the “EA” teams -- in fact, they’re not very good at all --
but a credits sequence would have more than suited this purpose. Again, I would
have been willing to sit idly by while SNK patted itself on the back IF
they had put as much effort into the game as they put into celebrating it within
itself.
For a game this disappointing, an accessible difficulty curve is
something of a necessity. Thankfully, Baseball Stars provides just that.
A few games are needed to become accustomed to the title’s various quirks (the
limited view, etc.), but victory soon becomes possible -- shallow and avaricious
as it is. Plus, since the outfielders are able to climb the wall, the prevention
of homeruns allows for a slightly more thrilling experience, and supplies
overmatched players with a needed ditch effort.
This thrill, however, is
a necessary compensation, not a pleasant addition. The soundtrack, which would
ordinarily be expected to supply the ballpark passion required of a game like
this, instead just lays flat. The majority of the songs are simply static
reiterations of what the player already knows -- that he/she is playing
baseball, and that he/she is not exactly captivated by it. Maybe if the “top of
the inning” song sounded a little less like the semi-rhythmic mumbles of a drunk
staggering down a narrow hallway, and the “runner in scoring position” tune had
an actual background, the game would not so frequently have to rely on
funky but insufficient novelties.
Be it meager or not, though, I would
be remiss if I did not make this statement in the game’s defense -- the team
edit feature is at least peer to the others of its day. Though the player cannot
parcel out ability willy-nilly, he/she can, within monetary reason, customize
the players’ skills. Also, there is more available space for the team and player
names than usual, and uniforms are actually determined as a matter of the
player’s discretion (even in BS1K, one had to accept the uniform of the
team being replaced.) Each of these options enhances the sense of freedom,
allowing the player to create full and unique leagues as the produce of his/her
own whims (nothing quite like watching Voltaire hurl a fastball past Bunsen
Honeydew, let me tell ya.) Scrolling through the oversized alphabet to spell
these names is something of a chore, however. It takes two sluggish turns just
to reach “L”, two in the other direction to reach “A”, three more to get to “R”,
and... well, by that point, the player will likely have abandoned naming his
character “Larry” as some sort of puerile fantasy.
I applaud SNK’s
effort to create a baseball game founded on present-day stardom (don’t smirk
like that -- I really do.) In the end, though, my priggishness about money and
its adulteration of natural enjoyment prevents me from enjoying the
commercialist angle, and the game itself seems to be more desire than effort. I
actually can enjoy BS in small increments. It just doesn’t have that
curiously “magical” strain of fun or the user-friendliness necessary to attain a
place of honor in my rotation. And frankly, I’m a little put off by the
self-promoting way in which it attempts to redeem itself. You can put a prom
dress on a duck, but it will still be a duck. If this duck spent less time
quacking at me to “Be a Champ!” and more time giving me reasons to want to be
one, I would enjoy it a heck of a lot more.
* By now, it should be apparent that any literature, music,
or philosophy for which I have a fondness can pop up in my reviews at random --
like they’re some kind of weird referential mole-boppin’ game. In this case, the
reference is intended to convey (and exaggerate, to some degree) how agape I was
at those results. I had to pick a hobby to express (in total hyperbole, I admit)
how much of my leisure that took up -- so I chose Transcendentalism (and having
listened to the song just before I started the review, it was fresh in my mind.)
** I just chose a color at random -- requiring only that it be commonly
viewed as ugly. Actually, I kind of like this combination when it has more green
than brown -- but “greenish brown” tends to imply the reverse of
that.
*** Trust me on this. I have an intimate familiarity with
egomania.
Plot: not considered
Graphics:
7.5
Sound: 5
Play Control: 6
Challenge: 9
Intangibles (misdirected
pride): -1.5
Intangibles (team edit mode): +1
Intangibles (monetary
undertones): -.5
Analytic Score: 5.9
(rounded)
Personal Score: 6
Can I be sued for
this?
Fozzie: "Wocka
wocka!"
Voltaire: "I may not laugh at a damn thing you say, but I will defend
to the death your right to say it."
How wonderful. "SS"
can also stand for "Shakespeare."
"With thee aloft, white sphere, I must
ask this:
'Wherefore would Doctor Honeydew not miss?'
Of him I needed
that, and only that.
He got his obstinacy from the rat."
(He didn't
really write that.)
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