My Advice to Novice Webmasters
Author: Mike
Craig
“There is no more dangerous gift to
posterity than a few cleverly turned platitudes.”
-F. Scott Fitzgerald;
This Side of Paradise
This undertaking, like more or less
anything I will ever write for this editorial section, may well be conceived in
the spirit of nothing greater than ego. On the other hand, it’s entirely
possible that my position among preservationists (not titular in any way, but I
seem to be fairly well thought of) demands that I do this sort of thing. After
all, Tim Connolly has done it, and so had Spazzoid before his page was
assaulted. I suppose it was hard to see from my own vantage point the transition
my site made from “newbie” to “veteran.” That is the same reason pre-adolescents
have to be reminded of how much they’ve grown to fully appreciate it. From their
perspective, they haven’t gotten any taller; everything else has become more
accessible. I think that’s a fair analogy.
As web sites go, however, the
advance is a little more Wolfeian (referring to The Right Stuff by Tom
Wolfe). All webmasters start out at the foot of the NES Preservation “ziggurat”,
but they don’t begin with the guarantee of making it any higher. And indeed,
many never do -- especially with the proliferation of NES sites that has taken
place lately. I tend not to realize the fact that my site is among the more
visible members of the NES scene, mainly because the transition has been my own.
I may not be at the zenith with |tsr and Kalata, but the facts remain. I don’t
go out and ask people to link to me anymore; people come to me. I don’t join
visible webrings anymore; it is not necessary.
I cannot, for myself,
discern what has drawn people to my site. I do not especially want to -- it
would siphon the magic of it. Actually, I was for a long time not aware that I
had made as much progress as I had. It seemed that popularity would result in a
complete transmogrification in the way I worked. To this day, I cannot express
what I expected. Perhaps it was something like the vague feeling of importance
that descends on small children when they don those cardboard crowns at Burger
King -- it changes their conduct ever so slightly, partly because they fear the
crown will fall off, and partly because they think it makes them special.
Nothing of that sort happened, though. I still sat in my chair, writing reviews
in the same old perfectionistic way I always had. The only change was that I had
developed a greater sense of how to satisfy my perfectionism. Yet, my standing
had changed, only at such a glacial rate that I was not fully aware of it. Where
once I got no responses, I now received plenty; and they all seemed, in one way
or another, to say the same thing: that I was doing a good job (save for one
irritable person with an entire oak tree up his behind.)
Now, whether I
am presently doing a good job I leave for time to decide (“Don’t try to be a
great man. Just be a man, and let history make its own judgments.” -Star
Trek: First Contact). However, about a month ago, it was made plain to me
that I was, at the very least, doing a visible job. (I’m not bragging; it’s just
that people have paid progressively more attention to my site.) I was contacted
by a person who was beginning a new site, and wanted “a few pointers on how...
[I] became so accomplished.”
A Pentecostal realization of where I now
stand quickly ensued. I don’t ask the big-dealers for advice anymore. I interact
with them; I joke with them; I laugh with them; I give and take with them. I am
one of them, and while even moderate importance is a sensation entirely foreign
to me, I realize that it carries with it a responsibility -- a responsibility
both to produce the highest quality of work I can and to be aware of my
“audience” that, happily enough, runs in tandem with my own desires. I do not
know if there are any other beginners out there who want my advice on how to get
started. However, in the unlikely event that there are, I offer the following
suggestions.
I quoted Fitzgerald earlier to emphasize that, in the end,
everybody must follow their own convictions, not the pontifications of some
other person with no way of fully understanding their situation (okay, so I
probably would have quoted him even if that opportunity failed to present
itself.) I do not, honestly, have any business telling people what to do unless
I am compelled by their requests to do so. However, that quote still does not
accurately elucidate what I am doing here. Any insinuation on my part that I am
clever would be presumptuous, and a severe infraction of my own desire not to
seem arrogant (I know I always do, but I don’t want to). Also, since I am
a member of the same generation as most of the people who run NES web sites,
calling them “posterity” is not wholly correct. This epistle is likewise not a
“gift” in the traditional sense, as gifts are usually occasioned by something.
My editorial is, on the other hand, randomly produced, not at all fun, and I
presume not what most people who view my site would ordinarily want -- most of
us would take a gingerbread nut over a Psalm* any day, I conjecture. It all
really comes down to the quote’s one accurate reflection of my intents -- the
“platitude.” That is, honestly, what this whole discourse truly is -- a
synthesis of truisms and generalizations founded on my own experience of the web
scene.
So I guess my first bit of advice is that you shouldn’t take my
advice. It is nothing more than an itemization of what I did during the
Shrine’s fledgling stage, and what I would have done differently if given
a second chance. Perhaps it makes sense; perhaps it means something. Then again,
it might turn out simply as the ramblings of a silly twit who overestimates his
own importance. Listen to it if it makes sense to you. Otherwise, follow your
own convictions -- that is the only way the pursuit of webmastery will ever mean
anything.
* A reference to Jane Eyre, which I
used to hate, but seem not to anymore.
1)
Patience and Recognition
My first not-so-humble entreaty is conceived
partially in my own self interest; and that is that you not jump the gun about
webrings. They can be a helpful resource in advertising your site if you
are willing to wait a bit before joining them.
The logic behind this is
fairly simple. It is perhaps a sad truth, but very few people want to visit a
site with minimal content. If I visit a site by way of a ring to find that it
has no content other than a front page and a section stating what has been added
(rather unnecessary at that point, I should add), I will not feel compelled to
return. Indeed, most will probably forget the site as soon as they leave it,
remembering it only as “that page that didn’t have anything.” This would be
fine, if not for one thing. The mass of people who view your site will likely
contain a few of the more influential members of the NES web scene. If they do
not find anything that captures their interest, they will not want to link to
you, and your hopes of positive perception will be dashed. This is not
irreversible, but it is exponentially more difficult to learn to walk after
you’ve shot yourself in the foot.
Another important factor to consider
is the possibility that running a site may not appeal to you. Plenty of people
begin sites with high intentions, but many lose that idealism in a hurry upon
realizing that maintaining a quality site takes work. Human beings are fickle.
It is entirely possible that you will become disillusioned with your "pipe
dream" after starting out in its pursuit (I fully expected to be when I created
this site.) That is fine -- but don’t plug your site at every available
opportunity until you’re certain that you will keep with it (for the record, I
waited two-and-a-half months). There is nothing more irritating than a
widely-circulated, unsubstantiated site that has not been updated in two years.
I should also point out that, in my case, sites that have joined
multiple webrings exude a certain psychology. When I see that a site has joined
more rings than it has had updates, it seems to me -- perhaps unfoundedly --
that the proprietor is begging for attention. Rings can only direct traffic to
your site. It is your responsibility to keep it, so don’t rely on the ten
webrings to which you belong to send your counter up into the cosmos. Only a
small minority are helpful, anyway -- the rest are either too big or too obscure
to be of any aid. (By the by, you will know you’re beginning to move up when the
rings start to seek you out.)
Unrelatedly, one of the more offensive
carbuncles on the NES preservation scene is the infernal site that makes
promises without keeping them. Instant attraction is not worth the frustration
that will result if you say your site contains things it does not yet contain. I
am sympathetic to the zeal of novice webmasters who want to develop a following
instantly, but deceiving the very people you want to allure is not a way of
achieving this. It will give you one influx of hits, followed by total rejection
as the result of viewer alienation.
Finally, I exhort you not to get
impatient if you don’t generate waves of traffic at first. The inrush of
visitors can be glacial, but if you are sufficiently devoted to your site, and
noticeably appreciative of the NES, it will most likely come. The ignored sites
are, for the most part, those that are updated once in a blue moon, or those
that are merely personal homepages that mention the NES once or twice. The
latter probably just make reference to qualify for a webring, anyway.
2) Depth and Verve
When I started this site, I did not
intend for it to become the mammoth part of my life that it presently is. It was
just a whim -- nothing more, nothing less. I wrote a few half-assed reviews, and
assumed that my love for the NES would permeate the work even if I neither made
reference to it nor wrote with any emotion. Still, like the covetous Yank that I
am, I wanted the idealized hordes of rabid visitors -- the fame, the glitz, all
of it. Well, if you’re anything like I was, I have two worlds to shatter for
you. First, there is very little “glitz” involved in paying tribute to a video
game system that went out of style with the slap bracelet. There is a reward, to
be sure; but if there’s such a person as a superstar webmaster, I must have
stumbled into a parallel universe (presumption was the only thing that made me
want that anyway.) Second, not one of the NES sites in high regard got there
without applying a great deal of effort (Kalata could probably get away with it,
but, thankfully, he doesn’t want to.) That’s right -- positive recognition
occurs only as the result of perspiration.
Nobody wants to read a review
that says nothing more than “this game is good.” Nobody wants to load an archive
of MIDIs that, in truth, contains only six files -- unless they are of the
proprietor’s own creation -- or fifty bad ones. Explain as probingly as you can
why the game is good, and examine fully why you like it. Work hard to
make the MIDI archive as broad as you are able. If you don’t care, don’t expect
us to care.
Another trend that abounds, due sometimes to equally
lackadaisical approaches, is what I term the “cold fish” web site. Plenty of
sites exist that, despite decently crafted reviews, editorials, and other
innovative sections, are simply not amusing to visit. The culprit tends to be
that, either due to some twisted idea of “professionalism” or an indesire to put
his/her back into matters, the proprietor gives the impression of having no
personality. Nostalgia is not a professional sensation. There is no need to be
impassive and stoic in this medium. If you love the NES, make your audience
comprehend why. Don’t be afraid to discuss yourself. Your site is the produce of
your own mind and convictions. Share anecdotes, try to be witty, express
yourself with enthusiasm, and have no fear of spontaneity. Any site worth its
salt is a clear reflection of its own creator. The NES community visits your
site with the dual hope of finding out what you think of the system and getting
an image of precisely who you are that extends beyond “My name is [A] and I am
[B] years old.”
As to the latter motivation for the cold shoulder, the
only thing I or anyone can do about lazily plotted tribute sites is ignore them.
3) Miscellany
In my somewhat lengthy experience of this
corner of the web, I have run across a few trends that, though they do not
diminish the quality of the sites themselves, turn me off. I don’t want to brand
any of the sites that happen to invoke these -- which is why I re-emphasize the
fact that these things, and everything else against which I have advised in this
article, are merely my own grievances. They do not guarantee a site’s failure
any more than their absence guarantees its success. They are merely the
presumptions of an individual who, at best, likes thinking about things in-depth
and, at worst, is way out of his jurisdiction.
Anyway, my “pet peeves”
are enumerated below -- mainly because I like bitching about things.
Giant Composite Images (i.e. “Images that amalgamate multiple
game stills into a single graphic”) - First off, they’re clumsy. They tend to
take up entire screens, oftentimes without mentioning the name of the site for
which they are used, and forcing the viewer to scroll down indeterminately until
he/she finds some actual content. Secondly, they take too long to load. I do not
know exactly where my tolerance wears off, but I lack the composure to wait
eight minutes for one graphic to process. Finally, they’re unnecessary.
The exact same effect could be achieved by peppering images from singular games
throughout the entirety of one’s site, and without the consequence of loading
times that would accommodate the State of the Union address.
Blurry
Screen Stills - I do not know exactly how they are captured so
inefficiently, though I’ve been told that a VCR is usually involved. It is not
necessary to go through three different machines just to get one sloppy image
when emulation can achieve a clearer result without demanding that one leave
one’s computer. Honestly, that is one of the primary purposes of emulation -- to
provide webmasters with a way of capturing accurate images deftly. Unless no ROM
of the desired game can be located, or the person in question feels strongly
inclined toward the VCR method, it would be simpler to use NESticle.
Republications of the Mike Etler Rarity List - I don't mean to
step on Mr. Etler’s efforts. He obviously put a great deal of time into
researching his list; and while I applaud the fervor, the product fails to
interest me. I do not especially care whether a given game is a C- or a UC or a
PROTO, and seeing the list pinned up on half of the sites I visit does nothing
to endear me to it. No ill-will toward Etler, his document, or the sites that
display it is intended -- just that if I see it one more time...
My
advice is not qualified by anything other than the fact that people seem to like
what I do. I cannot tell conclusively how “good” my endeavors are -- aesthetic
goodness is very subjective. All I can be certain of is that I have earned a
decent level of recognition -- sufficient to convince people of the validity of
my suggestions. Do I deserve it? I don’t know, and I don’t especially want to.
External awareness has justified the writing of this editorial, but I cannot
defend its claims on any grounds other than that they are my own opinions -- my
own “platitudes.” The decision of how to plot a site rests with each designer,
and I hope they will listen more to their own convictions than to mine -- for I
have no certainty, no empirical examination to back up what I have said; it is
all one big argument of taste. For the moment, all I care to do is like what I
like.
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